Ruler wars from childhood, reimagined as a physics roguelite.

In this strange place, every room feels slightly wrong, and every duel is decided by a single flick.
Aim your ruler, pick a contact point, pull back, and launch. Knock enemies off the table before they do the same to you.

Features:

  • Precision ruler flick combat with force, rotation, friction, and collisions
  • Grid-based world exploration with encounters, drops, and event objects
  • Enemy AI that scales with floor progression
  • Upgrade system with run-based stat growth
  • Black-and-white minimalist style with sharp color accents
  • Fast transitions between exploration and battle
  • Localization support (Chinese / English)

How to play:

  • Explore rooms and approach objects to interact
  • Enter battle when engaging enemies
  • Click to choose a hit point, drag to set direction and power, release to shoot
  • Win fights, collect rewards, and climb higher
  • Survive to the boss floor and clear the run

Tip:
Longer pull means stronger shots, but positioning and angle matter more than raw force.

Updated 5 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorCrystal
GenreStrategy
Made withUnity
Tags2D, Black and White, Indie, Physics, Pixel Art, Roguelite

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