BreakDown
Ruler wars from childhood, reimagined as a physics roguelite.
In this strange place, every room feels slightly wrong, and every duel is decided by a single flick.
Aim your ruler, pick a contact point, pull back, and launch. Knock enemies off the table before they do the same to you.
Features:
- Precision ruler flick combat with force, rotation, friction, and collisions
- Grid-based world exploration with encounters, drops, and event objects
- Enemy AI that scales with floor progression
- Upgrade system with run-based stat growth
- Black-and-white minimalist style with sharp color accents
- Fast transitions between exploration and battle
- Localization support (Chinese / English)
How to play:
- Explore rooms and approach objects to interact
- Enter battle when engaging enemies
- Click to choose a hit point, drag to set direction and power, release to shoot
- Win fights, collect rewards, and climb higher
- Survive to the boss floor and clear the run
Tip:
Longer pull means stronger shots, but positioning and angle matter more than raw force.


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